Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jun 19, 2005, 01:56 AM // 01:56   #21
Academy Page
 
Anarchist_Monk's Avatar
 
Join Date: Jun 2005
Guild: Remnants of Ascalon
Profession: Mo/R
Advertisement

Disable Ads
Default

Ok this is crap, there is no "grind". I am tired of you PvPers complaining about this. If you would do this then it kinda screws the PvEers. The whole point for PvEers is to unlock new items and skills. You just can't please everyone. The majority of the GW gamers don't believe there is a "grind" so stop wasting Anet's time. They could be doing much better things than working on this crap. Stop whining and suck it up. If you don't like it go play your little WoW crap.
Anarchist_Monk is offline  
Old Jun 19, 2005, 02:05 AM // 02:05   #22
Desert Nomad
 
Tactical-Dillusions's Avatar
 
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
Default

Quote:
Originally Posted by RMThompson
What the hell? DO you WORK for A.Net or something... that Jedi Mind crap don't work on us....
Are you as arrogant in real life or only to people who are halfway accross the world?
If you have nothing constructive to offer, don't post.
Tactical-Dillusions is offline  
Old Jun 19, 2005, 04:17 AM // 04:17   #23
Ascalonian Squire
 
Join Date: Jun 2005
Default

actually good point i was just a thinknig about the whole 150 x2 for the x/x class but its 75x2
at any rate its still 850k for those of us who have completed the game prior to the extra quests... for those who get the extra quests its down a WHOOPING 200k or so... whichi s a REAL difference (as each quest for 2 skills = 40k later on...)

Just a stupid I've worked the last 12 days in a row I get to work the next 6 and math ceases to become my friend this way...

the 850k stands
This guy there is offline  
Old Jun 19, 2005, 08:45 AM // 08:45   #24
Academy Page
 
 
Join Date: May 2005
Location: Australia
Guild: Sacred Order
Profession: E/Mo
Default

850k? hmm after only 1mth im halfway-ish to unlocking all the skills for my Emo? Sweet!

took me nearly 2years to "clock" Muglobal (max out that acc/s)

Trully dun understand your complaint? you want to unlock everything & then get bored within a cpl days spamming them in pvp? i like hunting for elites & having not bought a heap of silly npc skills i have 16+sp in reserve , 5 captures w8ing to catch & a beautiful list of Skills available to play with , of course i could go back to all the npcs & buy the skills i havent unlocked which would leave me with prolly 2-3 sp left , but that would be to easy & most likely leave me without sp to catch more elites & seriously , does the game need to get any easier for you ?

Just keep buying the npc skills & skipping the quests Then cry youve no more skill points till they give you more..

i like having Something to work at... would a cheat code be easier for you , thisguy there?
Stone is offline  
Old Jun 19, 2005, 09:39 AM // 09:39   #25
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
Default

Quote:
Originally Posted by Anarchist_Monk
Ok this is crap, there is no "grind". I am tired of you PvPers complaining about this. If you would do this then it kinda screws the PvEers. The whole point for PvEers is to unlock new items and skills. You just can't please everyone. The majority of the GW gamers don't believe there is a "grind" so stop wasting Anet's time. They could be doing much better things than working on this crap. Stop whining and suck it up. If you don't like it go play your little WoW crap.

Guild Wars has Grind, but it only becomes apparent after 100 hour or so play.
Yes I am a PvE player, not PvP. PvP bores me.
After Ascention, you finish off any quests you haven't finished, capture elites, use up skill points. Then you are left with nothing to do except PvP which is actually one of the main thrusts of the game.
At theis point you can start again, play a different class's and the quests will actually change abit, and you will does exactly the same again. Once you have done this 3x you have effectively inlocked every skill, each class, and explored every area 10x atleast.
Now some would agrue that is playing the game, which is true, but say you have done the game 3x already, what else is there? You can go out and learn more skills and change you secondary proffessions, it is at this point there is "grind". Many compare at this point to game xyz where it took 2 years to cap character, and GW took 2 months, there is no grind. This is where the actually gameplay differences come into light.
Games that take 2 years differ from GW, they prolong gameplay giving you 100 levels to gain, they have unbalanced PvP, but for PvE they actually drip feed players a constant supply of rewards, upgrades, new better armours, weapons, etc etc which is the addiction of these type of games. Guild Wars doesn't once you have the 100 hours behind you all that is left is changing proffession, skill hunt for skills you will probably never use, perhaps buy armour that looks prettier (no other benefit). This is the TRUE "Grind" of Guild Wars. Whan you play a MP FPS you play the same maps 100x and don't get bored as you are playing humans and that makes it different.
When you play MMORPG in 100 hours you have generally not touched the amount of content there is, only explore 5-10 % of the game world.
100 hours is awesome for a single player RPG, but poor for a Online one.
PvP is the main thrust of Guild Wars and if you are looking for pure PvE heaven Guild Wars in it current state just isn't what you are looking for.

Could they sort it, yes they probably could, but it would take a major reworking, It would require, PvE items being seperate from PvP. They could actually allow for level increases in the PvE game, but have "Glint" the powerful Dragon or the Gods who watch over the HoH enforce level 20 cap for pvp, i.e. Once you enter a guild match, even if you are lvl 200 you are capped down to lvl 20 with standardised armours.
Is it likely to happpen, probably not as what you are asking for is a basic rewrite of the game.

Guild Wars will never appeal to all types of players it is a simple as that, there is no PvP vs PvE arguement, only bickering because the game isn't what x player thinks it should be, or y player thinks this when they have only actually played it for a week. Guild Wars is what it is no more no less, they are changing things as they go, and the game is evolving. Perphaps in 12 months the game may be like what player x wants, but it takes time. There is no monthly which is the beauty of the game, you can leave play x other games and come back in x amount of time and see what has happen, see how the game has evolved and more than likely explore new areas.
Shadow_Avenger is offline  
Old Jun 19, 2005, 10:10 AM // 10:10   #26
Forge Runner
 
=HT=Ingram's Avatar
 
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
Default

Be VERY VERY carefull with how and why you are doing skill point farming... this CAN and DOES currently trigger certain flags at ArenaNet to monitor your account. After much contact over this issue with NCSoft directly, I have been assured they will not be banning for this issue any longer (after all the key one was fixed), only those using the Disconnect method... But you never know when they are going to change their minds again and make this something that they feel is against their RoC...

Last edited by =HT=Ingram; Jun 19, 2005 at 10:14 AM // 10:14..
=HT=Ingram is offline  
Old Jun 19, 2005, 03:37 PM // 15:37   #27
Ascalonian Squire
 
Join Date: Jun 2005
Default

Wow Stone Echo your quite the whiner eh?

I've got well over 200 hours put into this game between my characters you?

And I shall copy your 'Nubbish' speak and parrot it back to you well as much as I can stand at any rate.

'Trully dun understand your complaint?' you want to spend thousands of hours doing the same task over and over and over again to 'earn' one extra skill ? Wow AMAZING your the most brilliant person to have ever managed to lock 1000 monkeys in a room working on 1000 computers.

As for your next nubbish argument... I have done all the quests, literally, I did not stop to buy things until after the quests were all clear... They need to make it so that if you already have a skill with the newly implemented quests that it refunds you the skill point. 95% of us gain no benefit from these newly created quests.

'i like having Something to work at...' would you like to work in a place like china where they quite honestly have had (in the past) work camps where you dig a hole, after the hole is dug, you get moved to site B, at site B another work group fills in a hole, when that is done they move to site A. Work for the sake of Work is Work it is not fun.

When you take a game and make anything repetative it squashes fun.

Grinding = Working a lot for little to no benefit. Often doing the same task over and over again. And can never be called fun. Unless your some obsessive compulsive disorder individual who checks to see if their stove is off 40 times before they can leave their house. And then who spends 10 minutes at the door making sure it is locked. Unless repeatitive actions bring you some sense of peace and focus you should agree with me.

You see several games have 'Busy Work' such as cut the tree for the log of wood sometimes you get some sap or something rare.

This game has level up endlessly achieving a small bonus whenever you do.

As it stands this is one of the top 5 major flaws with a game which brags about its grindlessness.
This guy there is offline  
Old Jun 19, 2005, 06:55 PM // 18:55   #28
Frost Gate Guardian
 
BlaineTog's Avatar
 
Join Date: Apr 2005
Location: California
Guild: Broken Blades
Profession: E/Mo
Default

Quote:
Originally Posted by Shadow_Avenger
100 hours is awesome for a single player RPG, but poor for a Online one.
Right, because most MMOs expect you to spend at least 300 hours mining, 200 hours cutting wood, 400 hours killing low-level monsters to level up, 1,000 hours walking between towns and/or back to your body when you die to retrieve your stuff, and 100 hours having fun. Wheras GW cuts out 1,900 of those hours and leaves you with the part that's actually fun.
BlaineTog is offline  
Old Jun 19, 2005, 07:13 PM // 19:13   #29
Krytan Explorer
 
 
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
Default

1. Go to Underworld
2. Clear a bunch of ataxes and grapsing darknesses
3. Complete the first quest and escort of souls to earn 15,000 exp (plus kills)
4. Repeat

850k exp is a bogus number. You get a skill point for every mission, you get free skills from quests, and you got loads of exp for ascension/ToA zones.
Tellani Artini is offline  
Old Jun 19, 2005, 07:21 PM // 19:21   #30
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
Default

Quote:
Originally Posted by BlaineTog
Right, because most MMOs expect you to spend at least 300 hours mining, 200 hours cutting wood, 400 hours killing low-level monsters to level up, 1,000 hours walking between towns and/or back to your body when you die to retrieve your stuff, and 100 hours having fun. Wheras GW cuts out 1,900 of those hours and leaves you with the part that's actually fun.
DOOH,"lets not look at the whole picture and just that bit in the corner" posts.

The comparison you have just made is like saying cheese and beef are the same because they come from a cow.
They are different types of gameplay. You will also find thet MMORPG's don't force you to chop wood etc to get that uber item, if thats what you want to do do that.
Yes they do have lots of killing monsters, so does GW, they have fedex quests, so does guild wars. The have different deathpens depending on which one you play, GW's Deathpen is nothing, I suppose the only way people will understand is if they can compare to something else.

If GW was a racing game it would Be OutRun in the Arcade, where as EQ1 & 2, WOW,AO, Linage 1 & 2 would be Hardcore Formular 1 simulators. Both racing, both attract different types of players.

Quote:
Grinding = Working a lot for little to no benefit. Often doing the same task over and over again.
Exactly, but for those who chopping that tree in other MMORPG's there is a reward, the reward is they get the wood to make a table , to sell to others / or decorate their online home. Not all people find that interesting, but alot of people find reading boring these days too, but there is nothing wrong with it.
Shadow_Avenger is offline  
Old Jun 19, 2005, 07:28 PM // 19:28   #31
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
Default

Quote:
Originally Posted by Tellani Artini
1. Go to Underworld
2. Clear a bunch of ataxes and grapsing darknesses
3. Complete the first quest and escort of souls to earn 15,000 exp (plus kills)
4. Repeat

850k exp is a bogus number. You get a skill point for every mission, you get free skills from quests, and you got loads of exp for ascension/ToA zones.
Thats not a viable option for everyone though.
I for one couldn't do it unless in a pick up group, and from what has been said about those places is very risky and can be very expensive.
I'm also on the european server and than means favour of the god's is not an everyday occurrance.
Anyway they are taking steps to sort it, the xp scrolls trade should take the edge off things.
Shadow_Avenger is offline  
Old Jun 19, 2005, 10:23 PM // 22:23   #32
Academy Page
 
Anarchist_Monk's Avatar
 
Join Date: Jun 2005
Guild: Remnants of Ascalon
Profession: Mo/R
Default

Quote:
Thats not a viable option for everyone though.
I for one couldn't do it unless in a pick up group, and from what has been said about those places is very risky and can be very expensive.
I'm also on the european server and than means favour of the god's is not an everyday occurrance.
Anyway they are taking steps to sort it, the xp scrolls trade should take the edge off things.
Dude thats the whole idea of an online game. You are supposed to play with others. As for being risky, yes thats whats fun about it if you would play this area it wouldn't be a grind because you are having fun working as a team and even though you may not get through it all you still get exp even if you die or quit. The grind is not in GW, the grind is in lazy people's minds that don't feel like being social and playing with others to complete a hard task, they just want to be reculses and play with henchmen.
Anarchist_Monk is offline  
Old Jun 20, 2005, 12:20 AM // 00:20   #33
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
Default

Quote:
Originally Posted by Anarchist_Monk
Dude thats the whole idea of an online game. You are supposed to play with others. As for being risky, yes thats whats fun about it if you would play this area it wouldn't be a grind because you are having fun working as a team and even though you may not get through it all you still get exp even if you die or quit. The grind is not in GW, the grind is in lazy people's minds that don't feel like being social and playing with others to complete a hard task, they just want to be reculses and play with henchmen.
I know that , and I have also been there, without a monk with at least spirit of protect you are dead in seconds. In a good group yes it is fun, but still expensive if the group isn't on the ball. Online playing is also about social interaction, and there are many posts about that. I have been playing online RPG's for the past 5 years. I even designed an online world for NWN. Which has been taken out in one weekend, the server over heated. (was on a free t1 hosted in London, looks like servers gone for good now, well atleast the free one.) Then guy who set up the forums also set up another website and seems to have missed a payment and the forums are down also. Good job is wasn't a pay to play game.
Shatterlands of Algia ( the forums will probably be back up later this week. )
Shadow_Avenger is offline  
Old Jun 20, 2005, 01:38 AM // 01:38   #34
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Originally Posted by This guy there
And no it is not acceptable to create multiple chars to get them through the game for the sole purpose of unlocking skills when you are limited to 4 slots...
Just curious, why is this not acceptable? You will never learn the skills well if you don't play the profession as a primary.
MaglorD is offline  
Old Jun 20, 2005, 07:39 AM // 07:39   #35
Frost Gate Guardian
 
BlaineTog's Avatar
 
Join Date: Apr 2005
Location: California
Guild: Broken Blades
Profession: E/Mo
Default

Quote:
Originally Posted by Shadow_Avenger
They are different types of gameplay.
My point exactly. As such, comparing the number of hours of gameplay it offers to that of other online games is invalid and/or meaningless.
BlaineTog is offline  
Old Jun 20, 2005, 08:47 AM // 08:47   #36
Frost Gate Guardian
 
sysfailur's Avatar
 
Join Date: May 2005
Guild: CMB
Default

A: Underworld.

B: Cry more noob... you know NOTHING about grinding if you're complaining about 850k xp. I'd love to see what people like you think of grinding say a Jedi... lol. You'd have a heart attack.
sysfailur is offline  
Old Jun 20, 2005, 09:46 AM // 09:46   #37
on a GW break until C4
 
FrogDevourer's Avatar
 
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
Default

This thread has become yet another grind/nogrind war.
I see no useful suggestion for a better PvP unlocking.
__________________
FrogDevourer is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skill, Not Grind eventhorizen The Riverside Inn 20 Jul 24, 2005 11:18 AM // 11:18
Skill vs. Grind JoDiamonds Sardelac Sanitarium 2 Jun 20, 2005 05:03 AM // 05:03
For Anet: Why is there grind? why restrict Skill points? Why create "WORK" in a game BE|Dac The Riverside Inn 41 May 31, 2005 12:06 PM // 12:06
skill points and attribute points after level 20 Monk Here Questions & Answers 14 May 28, 2005 07:05 AM // 07:05
Really...remove point refund points Vangor Sardelac Sanitarium 8 May 06, 2005 03:50 PM // 15:50


All times are GMT. The time now is 06:14 AM // 06:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("